Switching sessions while staying in the bunker will move the vehicle outside to the nearest road. This is not a permanent garage space, but rather a safe parking space to use while in the bunker. There is also an area marked "BAY 01", where the owner's personal vehicle is parked when driven into the bunker. At the right-hand side of the entrance, there is a marked area where the supplies are placed, which may have a variable amount of props depending on the supply's level. Four Caddy carts are provided for the owner and their allies for easy navigation in the bunker if the transportation option was added in the purchase. The entry lobby is the main area where the player enters. A cutscene triggers when the player enters the bunker and the tunnel is briefly seen when a Mobile Operations Center enters the bunker.
The main entrance is a large tunnel that connects the bunker with the surface, where the surface point has a large mechanical door that opens upwards and the bunker point has two steel doors that leads to the bunker itself. After the tour, he notes he really needs to get going as they're "bombing someone tomorrow," though he half-heartedly tries to retract that and proceeds to leave the bunker, reminding the player that officially they've never met but he will keep in touch and offer further guidance.
Agent 14 then proceeds to give the player a full tour of the bunker, pointing out that there's space to store a Mobile Operations Center if they so wish, a gun range, and then fully disclosing that instead of using the space for something civilian, the player could make some real money in weapons manufacturing on behalf of the government and how the process works, assuring that he himself has received medals for the work. He becomes exasperated when the other end tells him to "do it, but don't do it," and after hanging up, switches gears and instead presents the bunker's current use, making arms, as a going concern. However, he gets a phone call checking up on the moving out progress and quickly prevents the protagonist from wandering off to look around on their own. He suggests the space could be turned into something like a boutique hotel or a microbrewery. ”ĭuring the introduction after entering the player's new bunker, Agent 14 meets them at the inner entrance, hands over a large ring of old-fashioned warded lock keys and implies that the gunrunning operation was being run by his government agency but officially they were certainly not doing "anything inappropriate," and now the location was being shut down while they move elsewhere and sold as a completely vacant bunker. Shout out to FoxySnaps for the stream of images and info.“ So you're the buyer? I didn't think we were going to shift this thing.Ĭome down and I'll take you through the handover procedure.
IN-GAME #GTAOnline SCREENS CONFIRM INSURGENT AND TECHNICAL UPGRADE PRICES #gta #gtav #gta5 #GTAVOnline #GunRunning It also seems that GTA Online players will soon be able to upgrade their Insurgent and Technical vehicles, which also means you’ll be able to store them in your personal garage. ? UNRELEASED CHEETAH2 360 #gunrunning #DLC #gta #FoxyBot #gtav #gtaonline #gtavonline XA21 SPOILER MOVEMENT #gunrunning #DLC #gta #FoxyBot #gtav #gtaonline #gtavonline Here’s the XA-21 in action with that sweet spoiler movement and a closer look at the Cheetah. But dedicated fans have already dug out the hidden in-game Gunrunning files and leaked the next bunch of vehicles and upgrades you can expect to see in June and July.
Last week saw new vehicles such as the Opressor bike, APC and half-tack hit the market. Rockstar often holds back some new vehicles and upgrades, slowly releasing new content in the months following a big release.
While GTA Online’s Gunrunning update went live last week, it seems there’s still a few new vehicles that are yet to be released as part of the latest DLC. Here’s all the new stuff you’ll need to save up for.